About the project
Escoria was created by Ariel Manzur during the development of The Interactive Adventures of Dog Mendonça and Pizza Boy (Okam Studios), a point and click adventure game in the style of LucasArts and Sierra games.

The project was released under MIT licence and is since then in continuous development by its community of developers and users.
Features
Escoria features all of the required elements to create a 2D point and click game to help game developers to focus more on the story they wish to tell, more than on coding the classical mechanisms of the genre.
- Player control
- Dialog trees
- Inventory and items combinations
- Sound management
- Camera controls
- Saving and loading games and settings
- Plugins for controls and UI
Escoria was designed to be no barrier to the desired style of the game. Connect Escoria to your scenes by using then provided Escoria nodes for rooms, player, items, terrain, inventory and so on.
ASHES scripting langage
Escoria comes with a tailor-made scripting langage to control the game: events, dialogs, cut-scenes, sound and many other commands are all defined there. They can even be called from GDScript scripts.
And the best part of it: you can easily extend the langage with your own custom commands!
Complete documentation
Escoria team worked hard to provide a full documentation of the project. It features a complete description of methods, nodes, and also a walkthrough tutorial to help you start.
Contribute
Escoria is still under development. Bugs can be fixed and new features can be introduced by anyone-why wouldn’t it be you?
Head to the How to contribute page to get more information, and don’t forget to join our Discord if you wish so:
About the name
Escoria means “scumm” in spanish. The name was chosen as a wink to the well-known SCUMM engine created by Ron Gilbert (LucasArts entertainment).